‘Modern Warfare 4’ redeemable

November 24, 2013 Review Print Print
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Infinity Ward has released their next installation of the “Call of Duty” franchise. “Call of Duty: Ghosts,” might as well be “Call of Duty: Modern Warfare 4.”

The graphics were slightly updated for the next generation consoles and the weapons were given a new paint job. But aside from that, the game plays exactly the same. The killstreaks and perks were renamed to give it a new feel but otherwise, are the exact same as before.

One thing I don’t like about the game is the online portion. It feels like I am being cheated and can’t play the game correctly.

I looked into the matter and it turns out before the game was released, it was leaked and someone hacked the game making it possible to cheat. This is why I have a problem with “Call of Duty” releasing a new game every year. It has the same problem every time.

On a lighter note, the online portion did release a new variety of game types. First, you have search and rescue. It combines the two game types — search and destroy with kill confirmed.

The objective of the game is to plant a bomb but if you are killed in the process you can still respawn if a teammate grabs your dog tags. However, if an enemy player grabs them, you are out until the next round. Blitz is a mixture of king of the hill and capture the flag. Players need to reach a portal located at the enemy’s spawn point while preventing the enemy from reaching theirs.

The last new game type is called cranked. Once a player kills an enemy, the player becomes cranked. The player who earned the kill has 30 seconds to earn another kill. If that player doesn’t earn one within 30 seconds, he or she will die. For each kill, the player receives a power up.

The last type focuses on zombies. Infinity Ward brings a new game mode called extinction where players face wave after wave of aliens and completing different tasks along the way.

Rating: A

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