‘The Last Story’ great Wii RPG

May 9, 2014 Review Print Print

While you might not find a technical masterpiece like the PS3’s “The Last of Us” on the Wii, you will find something equally great in art direction, audio, gameplay and storyline — “The Last Story.”

If you know the names Hironobu Sakaguchi and Nobuo Uematsu you know you’ll be in for a treat.

The former is the creator of one of the most well known role-playing games, “Final Fantasy,” and the latter is the composer.

You’ll play as Zael, who is in a band of mercenaries and dreams to become a knight.

Among your band of mercenaries are five other well-designed characters with their own fleshed-out stories.

Voice acting and character development is superb, so much that you’ll want to do all of the sidequests to find out more about your companions’ back stories.

In “The Last Story,” the lands are mysteriously decaying and it is only at the edge of the human colonies, Lazulis Island, that the land is not dying.

This is where the majority of the story takes place.

The Gurak are this story’s antagonists and this plot is brought front and center as the humans have been warring with them for years.

More important plots are conspiring such as genocide, climate change, politics, betrayal and even a dilemma that feels straight out of “The Count of Monte Cristo.”

As you progress through the story, fighting off the Gurak and other enemies, you’ll find that this is not just another action RPG.

Sakaguchi has blended wildly different elements such as real time strategy, stealth and cover based third person shooting that all compliment each other very well to bring a very unique experience.

As you unravel the mysteries of Lazulis Island and the Gurak, it’s hard not to be enthralled at how well-crafted the game’s world is.

I can only hope that Sakaguchi has more stories to tell.

Rating: A

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