Most people know Blizzard Entertainment through their popular online game, World of Warcraft. What people may not know is that Blizzard launched their own online card game, Hearthstone, a few years ago.
While the app is on the Google Play and iTunes store, I have an iPhone 6, so I had to resort to some jailbreak trickery to get it to work.
The concept of the game is to attack your opponent’s life (they have 30) while simultaneously playing monsters and spells to gain the upper hand.
The only real problem I’ve run into so far is misclicks, but this is only really because of my having large hands and the screen being so small.
The actual content of the app/game is really impressive for a free-to-play game. With a little hard work and perseverance, you can earn gold by completing daily objectives. Use this gold to buy packs of cards to increase the size of your collection.
There is a bit of a catch with this game though. If you don’t fork over a little bit of money (one pack is 100 gold; however, there are options to buy 7 packs for $10, etc.), you may find that you don’t have powerful enough cards to compete in the game.
There is an option to practice against the computer AI, but there are also “adventure modes” where the player is able to attain new cards through difficult and slightly rigged matches. The most popular method of playing, however, is player vs. player matchups.
One of my favorite things about what is called ranked play is the potential to play mind games with your opponent. For example, if you play a card that is well known for being played with another card in a powerful combo, your opponent may just outright forfeit, even if you don’t have the corresponding card.
Hearthstone player and personality Amaz was recently on the front page of the New York Times in an article about online games. If this is any indication of Hearthstone’s future, the future looks bright indeed.
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